Struct gfx::state::Offset
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pub struct Offset(pub i32, pub i32);
How to offset vertices in screen space, if at all.
Trait Implementations
impl Hash for Offset
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fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
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__H: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Copy for Offset
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impl Clone for Offset
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fn clone(&self) -> Offset
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialOrd<Offset> for Offset
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fn partial_cmp(&self, __arg_0: &Offset) -> Option<Ordering>
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fn lt(&self, __arg_0: &Offset) -> bool
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fn le(&self, __arg_0: &Offset) -> bool
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fn gt(&self, __arg_0: &Offset) -> bool
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fn ge(&self, __arg_0: &Offset) -> bool
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impl Debug for Offset
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fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter. Read more