Enum gfx_core::Primitive
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#[repr(u8)]pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, LineListAdjacency, LineStripAdjacency, TriangleListAdjacency, TriangleStripAdjacency, PatchList(PatchSize), }
Describes what geometric primitives are created from vertex data.
Variants
PointList
Each vertex represents a single point.
LineList
Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e]
, a
and b
form a line, c
and d
form a line, and e
is discarded.
LineStrip
Every two consecutive vertices represent a single line segment. Visually forms a "path" of
lines, as they are all connected. For example, with [a, b, c]
, a
and b
form a line
line, and b
and c
form a line.
TriangleList
Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e]
,
a
, b
, and c
form a triangle, d
and e
are discarded.
TriangleStrip
Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d]
, a
, b
, and c
form a triangle, and b
, c
, and d
form a triangle.
LineListAdjacency
Each quadtruplet of vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d]
, b
and c
form a line, and a
and d
are the adjacent
vertices.
LineStripAdjacency
Every four consecutive vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d, e]
, [a, b, c, d]
form a line segment with adjacency, and
[b, c, d, e]
form a line segment with adjacency.
TriangleListAdjacency
Each sextuplet of vertices represent a single traingle with adjacency information. For
example, with [a, b, c, d, e, f]
, a
, c
, and e
form a traingle, and b
, d
, and
f
are the adjacent vertices, where b
is adjacent to the edge formed by a
and c
, d
is adjacent to the edge c
and e
, and f
is adjacent to the edge e
and a
.
TriangleStripAdjacency
Every even-numbered vertex (every other starting from the first) represents an additional
vertex for the triangle strip, while odd-numbered vertices (every other starting from the
second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h]
, [a, c, e, g]
form a triangle strip, and [b, d, f, h]
are the adjacent vertices, where b
, d
,
and f
are adjacent to the first triangle in the strip, and d
, f
, and h
are adjacent
to the second.
PatchList(PatchSize)
Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl Clone for Primitive
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fn clone(&self) -> Primitive
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for Primitive
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impl Debug for Primitive
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Eq for Primitive
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impl Hash for Primitive
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more