Enum gfx_core::Primitive
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#[repr(u8)]pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, LineListAdjacency, LineStripAdjacency, TriangleListAdjacency, TriangleStripAdjacency, PatchList(PatchSize), }
Describes what geometric primitives are created from vertex data.
Variants
PointListEach vertex represents a single point.
LineListEach pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.
LineStripEvery two consecutive vertices represent a single line segment. Visually forms a "path" of
lines, as they are all connected. For example, with [a, b, c], a and b form a line
line, and b and c form a line.
TriangleListEach triplet of vertices represent a single triangle. For example, with [a, b, c, d, e],
a, b, and c form a triangle, d and e are discarded.
TriangleStripEvery three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.
LineListAdjacencyEach quadtruplet of vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d], b and c form a line, and a and d are the adjacent
vertices.
LineStripAdjacencyEvery four consecutive vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d, e], [a, b, c, d] form a line segment with adjacency, and
[b, c, d, e] form a line segment with adjacency.
TriangleListAdjacencyEach sextuplet of vertices represent a single traingle with adjacency information. For
example, with [a, b, c, d, e, f], a, c, and e form a traingle, and b, d, and
f are the adjacent vertices, where b is adjacent to the edge formed by a and c, d
is adjacent to the edge c and e, and f is adjacent to the edge e and a.
TriangleStripAdjacencyEvery even-numbered vertex (every other starting from the first) represents an additional
vertex for the triangle strip, while odd-numbered vertices (every other starting from the
second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h], [a, c, e, g] form a triangle strip, and [b, d, f, h] are the adjacent vertices, where b, d,
and f are adjacent to the first triangle in the strip, and d, f, and h are adjacent
to the second.
PatchList(PatchSize)Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl Clone for Primitive[src]
fn clone(&self) -> Primitive[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Copy for Primitive[src]
impl Debug for Primitive[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Eq for Primitive[src]
impl Hash for Primitive[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more