Struct gfx_core::handle::Texture
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pub struct Texture<R: Resources, S>(_, _);
Typed texture object
Methods
impl<R: Resources, S> Texture<R, S>
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Trait Implementations
impl<R: Resources, S> Clone for Texture<R, S> where
R: Clone,
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R: Clone,
fn clone(&self) -> Self
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<R: Resources, S> Debug for Texture<R, S> where
R: Debug,
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R: Debug,
fn fmt(&self, __f: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<R: Resources, S> Eq for Texture<R, S> where
R: Eq,
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R: Eq,
impl<R: Resources, S> Hash for Texture<R, S> where
R: Hash,
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R: Hash,
fn hash<__HRS>(&self, __state: &mut __HRS) where
__HRS: Hasher,
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__HRS: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<R: Resources, S> PartialEq for Texture<R, S> where
R: PartialEq,
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R: PartialEq,