Enum gfx_core::shade::TextureType
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pub enum TextureType { Buffer, D1(IsArray), D2(IsArray, IsMultiSample), D3, Cube(IsArray), }
A type of the texture variable. This has to match the actual data we bind to the shader.
Variants
Buffer
Sample from a buffer.
D1(IsArray)
Sample from a 1D texture
D2(IsArray, IsMultiSample)
Sample from a 2D texture
D3
Sample from a 3D texture
Cube(IsArray)
Sample from a cubemap.
Methods
impl TextureType
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pub fn can_sample(&self) -> bool
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Check if this texture can be used with a sampler.
Trait Implementations
impl Clone for TextureType
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fn clone(&self) -> TextureType
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for TextureType
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impl Debug for TextureType
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Eq for TextureType
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impl Hash for TextureType
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl PartialEq for TextureType
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fn eq(&self, __arg_0: &TextureType) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TextureType) -> bool
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This method tests for !=
.