Struct gfx_core::shade::AttributeVar
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[src]
pub struct AttributeVar {
pub name: String,
pub slot: AttributeSlot,
pub base_type: BaseType,
pub container: ContainerType,
}Vertex information that a shader takes as input.
Fields
name: String
Name of this attribute.
slot: AttributeSlot
Slot of the vertex attribute.
base_type: BaseType
Type that this attribute is composed of.
container: ContainerType
"Scalarness" of this attribute.
Trait Implementations
impl Clone for AttributeVar[src]
fn clone(&self) -> AttributeVar[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for AttributeVar[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Eq for AttributeVar[src]
impl Hash for AttributeVar[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl PartialEq for AttributeVar[src]
fn eq(&self, __arg_0: &AttributeVar) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &AttributeVar) -> bool[src]
This method tests for !=.