Struct gfx_core::PixelShader
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pub struct PixelShader<R: Resources>(_);
Methods
impl<R: Resources> PixelShader<R>
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Trait Implementations
impl<R: Clone + Resources> Clone for PixelShader<R>
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fn clone(&self) -> PixelShader<R>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<R: Debug + Resources> Debug for PixelShader<R>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<R: Eq + Resources> Eq for PixelShader<R>
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impl<R: Hash + Resources> Hash for PixelShader<R>
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fn hash<__HR: Hasher>(&self, __arg_0: &mut __HR)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<R: PartialEq + Resources> PartialEq for PixelShader<R>
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fn eq(&self, __arg_0: &PixelShader<R>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &PixelShader<R>) -> bool
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This method tests for !=
.