Enum gfx_core::ShaderSet
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pub enum ShaderSet<R: Resources> { Simple(VertexShader<R>, PixelShader<R>), Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>), Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>), }
A complete set of shaders to link a program.
Variants
Simple(VertexShader<R>, PixelShader<R>)
Simple program: Vs-Ps
Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>)
Geometry shader programs: Vs-Gs-Ps
Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>)
Tessellated TODO: Tessellated, TessellatedGeometry, TransformFeedback
Methods
impl<R: Resources> ShaderSet<R>
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Trait Implementations
impl<R: Clone + Resources> Clone for ShaderSet<R>
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fn clone(&self) -> ShaderSet<R>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<R: Debug + Resources> Debug for ShaderSet<R>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<R: Eq + Resources> Eq for ShaderSet<R>
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impl<R: Hash + Resources> Hash for ShaderSet<R>
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fn hash<__HR: Hasher>(&self, __arg_0: &mut __HR)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more